About Last Week: Building Beyond the Black

Introducing Beyond the Black: my Mothership-inspired sci-fi setting following a High-Risk Fugitive Recovery unit.

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About Last Week: Building Beyond the Black
Introducing Beyond the Black: my original sci-fi setting!

About Last Week… I missed my first weekly post in a long time last week — I aim for every Wednesday around 9 am. Not many people read this site yet, but I hope to change that over time.

So, what was I working on?

Beyond the Black.

It's my own sci-fi setting, inspired by The Expanse and the TTRPG Mothership.

Mothership is a sci-fi horror game, and it's brutally lethal — players are encouraged to roll up multiple characters because death is nearly guaranteed. Beyond the Black grew out of Mothership's recent expansion, Wages of Sin, which casts you as a bounty hunter.

That got me thinking: in a game this lethal, how do you keep the story going?

That question ran into a problem every DM knows — what to do when players can't make it or don't show up. Wages of Sin pointed toward an answer: run it like the first season of The Mandalorian, an adventure of the week, with a larger plot for players to get swept into over time. But since characters die easily, I needed an in-universe way to explain how they get replaced so quickly. I didn't want to lean on cloning (though I explored that separately). Instead, the players are part of a High-Risk Fugitive Recovery team — a small unit inside a larger Private Military Corporation called Aegis.

The Players are PMCs, here is their chain of command.

Answering that question raised new ones. Anyone who's built their own setting knows how it goes — it starts to feel like stacking an ever-growing Jenga tower of your own design.

Jupiter has 115 known moons, and that gave me something to build on: a planetary body in my system with a huge number of moons, room to keep expanding the setting. Beyond that are the outer Fringe/Drift, and past that, the Black — uncivilized space. Just like that, I'd built in room to grow from day one.

My setting for Beyond the Black

I plan to publish the current Player's Guide here, along with a separate technical manual geared more toward the Mothership ruleset. I'm still deciding whether to release the setting as system-agnostic or Mothership-specific — I'd lean toward the latter, since that's what it was built for.

The logo for the player's unit, The Hounds

On the creative side: I did all the maps and faction logos myself in Procreate, Adobe Illustrator, Adobe Express, and Photoshop. The trailer (embedded above) used those same tools plus Premiere, After Effects, and Firefly — it's probably my best work to date, and I'm genuinely proud of it. Keen-eyed viewers will notice the Mastiff pilot has the unit logo on his shoulder; I added that in Procreate and was glad to see it carry through into the animation. The only AI-generated art is in the trailer and on the Player's Guide cover, both of which I heavily reworked afterward in Procreate and Photoshop.

There's that hound patch!

AI art and animation can be wonky and temperamental, but it's a solid pipeline for someone with more ambition than skill—and it's pushed me to get back into art, something I was decent at as a teenager and still need to work on. I'll likely do a Premium version down the line too, once I can commission artists.

I hope you and your table find this useful and inspiring.

Keep an eye out for the Player's Guide — I'll write a post when it's up.

Until then, Stay Frosty.